It Falls!: Beginning


Some time ago we did all sorts of interesting things like animations or server organization in some games (minecraft, cs go). The designer of this whole business was faced with the problem of a lack of the necessary brushes (and of equipment). And she began to insist on creating her own drawing program, which is suitable for those who draw on a tablet and those who draw with a mouse on a computer. Schematically it looked like this:

The programmer resisted for a long time and was mischievous was busy. But in the end, while there was no Internet, he hastily made something for drawing. But it came to me already in the form of a game where you have to catch objects with lines:

Then the cute game took a tough turn.
A huge number of objects were constantly falling, and points at a time had to be collected as much as 100

Then we decided to make this game the hardest. The game was also called THGE (The Hardest Game Ever).


And this is our first logo:

Isn't it cute?

But there were problems with testing. People freaked out and quit the game. We made the game easier and you could go through it in one breath on the first try. (probably)



But we wanted something interesting in title.

Then one friend suggested the idea - Layers falling from the above.
After a few manipulations, it turned out It Falls! from the above.

The logo was immediately invented

This concludes the introductory part and general information about the creation of our game.
In the next part, you will learn about how the levels were created and some of the features that we had to abandon.
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